Sunday, 15 February 2009

Roles and Required Work

i think this covers what sort of work we'll need to do and we don't need to have strict roles in the group, just plan out whats needed

character and environment research
character/creature artists/animators - diff expressions per creature?
environment artists/animators
level/world map design
flash code - low grav/movement/interaction/combat sequence
planning for stats/perks
storyline/quest structure
sound recording - Foley/voice recording/music (maybe)

i think to start with we just need some visual idea for creatures and environments and then think about whether we need to create a unified style. as the creatures should be varied, it might work well for their styles to vary. all spore creatures look similar, so maybe different styles would be more interesting.
i thought that we could make one detailed, blinking eyeball that we could all use to save time.

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