Sunday, 15 February 2009

Final Proposal

We've just pitched our main ideas to tom including:
a futuristic rts wargame with aquatic aliens set on a flooded planet earth,
a point and click puzzle game about death and a necromancer who have been demoted to harvesting the souls of fish,
a rpg set in ancient greece where you play as a son of Poseidon expanding his empire by sinking land and forming the Mediterranean sea,
and an rts set on earth after the polar caps have melted, focusing on resource management when food and fuel supplies have changed with the changing global environments.
However, we have decided upon a family friendly game with influences including spore, pokemon, viva pinata

this is the first summary of the final idea for the project - nothing is fixed

MICROBE underwater game

Overview
The game is set in an underwater civilisation with varying settlements and cultures
The style will be cartoony and be suitable and appealing for all ages
The player can choose one of numerous, varied creatures to play as
Each creature has 5 stages of evolution
With each stage, more limbs can be attached to the creature, expanding its abilities
The player explores the world, completes quests and fights with other creatures to gain XP, DNA and to evolve
The five stages of evolution will not vary visually as a result of the DNA collected but the variation and power of the limbs will

World
From the world map view, the player can travel greater distances, to and from settlements
While travelling, the player may have random encounters whereby a fight sequence will be initiated
In settlements there could be traders where objects could be bought and sold
The settlements would all be old in style and technology, ranging from Prehistoric/Caveman, to ancient Aztec/Roman/Greek, through to medieval and fantasy

Large creatures exist which can consume certain materials and excrete others; for example, feeding one oil could produce diamonds

Pet
Pets can be encountered or purchased throughout the world and vary as widely as the player’s creature
After purchasing a pet, the player is able to carry more objects as their starting inventory will be quite limited
The pets act as a beast of burden and steed and allow faster travel across the world map
The pets also level up and evolve, as well as being able to assist the player in battle

Combat
The fights will be in a separate screen to the turn based
The player will choose an attack and then complete a button sequence/timing bar/spinning timing circle
Several challenges may appear in a row to make a combo, possibly with increasing speeds
The range of attacks depend on the limbs obtained by the creature
Several of the same limb increase that attack and some attacks are only available through having a certain combination of limbs
There is a choice of three tiers of attack sequences which advance in difficulty and power of the attack
This gives less advanced player an easy option but with less damage done to an opponent
More experience would be gained for more advanced attacks

Limb variants
At any time the player can choose to reproduce asexually (reproducing with itself and dividing into two) and alter the limbs of the creature

Spike
Electrode – a lightning attack
Ink jet – stealth/blind the enemy so they may miss with their attacks
Poison/acid jet – continues to damage for several turns
Inflatable fist (like blowfish)
Air Jets – can force the creature away/end fight sequence
Boil water
Shield

MAGIC

Healing could be done through magic/potions or a symbiotic bacteria which aids the creatures immune system

Defeating enemies and completing quests will earn the player XP to contribute to levelling up
Each level, the creature will gain health and other stats
After a certain number of levels, the player will evolve one of five times making them larger and able to support more limbs

No comments:

Post a Comment