Friday, 10 April 2009

JOHN DORY!

Progress has been getting a bit better the last couple of weeks, although some people are slacking! The battle system is pretty much completly finished now techincal wise, it still needs some nice graphics and movieclips added in to give it that extra bit of zing though. We also havea quest system built up now and we have quests up to the first boss done but upto the 3rd area written out. We have a lot of NPC's now and just seeing people on the world map makes the game seem 10x better.

















Friday, 3 April 2009

Its spring, lets start to clean it up

A new look for the battle screen.

A long awaited update!

Well the games coming together, and although I still have doubts to with getting the whole demo we wanted complete in the time given, I think we can give it a good shot. We now have 2 of the zones finished, a host of NPC’s, the story line and first line of quests written out and we have an engine which enables movement, levelling, battles and items.











Monday, 23 March 2009

Zone 1!

Zone 1 draft is done, I will show it to the guys tomorrow and see what they reckon. I'm quite happy with the outcome and the city design looks awesome, taking the form of a spiky shell with medieval towers popping out of it.

Zone 2 will be a sunken ship and will make for and interesting design, bring it on lol

Liam

A quicky

A quick update:

Initial map layout created. This includes collision areas, battle areas, city entrance and movement for the character.











Sunday, 22 March 2009

Environments

The environments are coming on nicely at the momen, as I type this I have two of the four zones we agreed on drawn up. I am also working on putting one into Photoshop. I have four different city concepts done aswell, just need to deside which ones I would like to use in the demo :)

Tuesday, 17 March 2009

Meeting 17-3

What a productive day we've had today. I think everyone now has a very clear image in their mind of how the game works and is going to look. We've got clear goals of how everything is going to be set out and what to do for next week, basecampHQ really is a god send for this type of management.